GOAL
The goal of the Robot Athletes is to perform 5 of the 6 sports included in the track (Pentathlon).
There is a time limit, 4 minutes in each round. Each team will compete in 3 rounds.
TEAM - COACH
1. Teams and not individuals participate in the Games.
2. Each team can consist of two (2) – three (3) members.
3. Each team should nominate up to 2 Robot Technicians. Only Robot Technicians are allowed in the play area. The rest of the team will remain in the team area or watch the game from the audience. If a team does not adhere to the above rule and its members roam the field then the team will be disqualified.
4. The team is allowed to change technicians in each round in order for all team members to engage in the sport but this is not mandatory. A team cannot change their Technicians during a round.
5. Team members must be 10 years old (4th grade) and older.
6. The team coach must be at least 20 years old.
7. For smooth participation in the competition, the coach must necessarily have 1 assistant for each of his 3 teams that will participate in the competition.
8. Each team is allowed to have only one robot. It is strictly forbidden to change robots during the competition.
9. Teams are not allowed to share the same robot.
10. If a team has a serious problem with their robot they are only allowed to change the microprocessor or a faulty motor only after permission from the Headjudges.
ROBOT ATHLETE - ATHLETE CATEGORY
The Competition is for Lego Robot Athletes - Non Lego - DIY robots.
Robot Athletes will compete separately in each age category.
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The Robot Athlete must be autonomous.
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Its maximum dimensions must be 25 cm Width x 25 cm Length. There is no height and weight restriction.
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Τhe Robot Athlete must fit inside one of the launch bases. After launch it can be expanded without restrictions.
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The Robot Athlete must not wear or damage the track or pose a threat to spectators in any way.
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The Robot Athlete must have a start and stop button.
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Regardless of the Robot Athlete category, only one microprocessor, 4 motors and 4 sensors are allowed.
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LEGO Athletes should only use batteries or cells as recommended by LEGO, preferably rechargeable.
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Robot Athletes should not use Pullback motors.
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Robot Athletes should not use pneumatics materials.
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Teams are allowed to have as many attachments as they want. Their limitation is that during startups the robot together with the accessory should be a maximum of 25x25 cm with no height limit and fit inside the base.
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The extra attachments that are not on the robot must be held by the technicians.
TECHNICAL CONTROL
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The initial technical inspection will take place on the day of the Games at a place and time to be determined by the organizers.
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During the initial technical check the team will be asked questions on the critical points of the robot program. The team should bring their laptop with the robot program open. If the questions show that a team does not have knowledge of the program then that team is excluded from the Sport.
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Technical inspection includes inspection of the robot according to the conditions described above. If he does not meet the specifications, he will not be allowed to compete and will be automatically disqualified from the event.
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If a team is not in place during the initial scrutineering, this results in the team being automatically disqualified from the match.
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Secondary technical control is also carried out before each match by the referee.
PENTATHLON ARENA
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The Arena of the competition is rectangular with dimensions of 172 cm Width and 300 cm Length
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Its material is a printable canvas.
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Sports objects are 3D printing.
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ARENA AND SPORTS ITEMS WILL BE AVAILABLE FOR PURCHASE AFTER SEPTEMBER 2, 2024.
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The cost of the arena and its equipment is 150 euros plus shipping costs.
_________________ 80 cm _________________
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SOCCER
In the field of Football, there are two goals: one red and one blue. There are also two balls, one red and one blue.
A ball is placed in the circle located in front of and between the two goals. The referee randomly selects the color of the ball for each round. The Robot Athlete must "read" the color of the ball and shoot it into the corresponding goal, meaning the red ball into the red goal or the blue ball into the blue goal. The Robot Athlete must shoot without crossing the boundaries of the penalty area and the goal area.
POINTS:
800 points
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JAVELIN
In the sport's area, there is a white square with a blue border. The Robot Athlete must remain within the square in order to throw the javelin.
The javelin must be pre-positioned on the Robot Athlete’s extension. Each team uses its own javelin.
The javelin will not "stick" into the arena in any way but will fall instead. The points awarded to the Robot Athlete are determined by the zone where the tip of the javelin touches. In the case of the 100-point zone, if the tip of the javelin is outside the zone, the Robot Athlete will not receive any points.
There are no restrictions on how the javelin is thrown.
POINTS:
Depending on where the tip of the javelin is located.
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CURLING
In the Curling area, there is a "target" (house) with concentric circles in red, blue, and a white center (button).
The Robot Athlete has 2 "stones" available, which must be delivered to land within the house.
The Robot Athlete must deliver the "stones" from behind the black line (throwing line) located in the curling area (see MRC markings) and within the movement zone.
The Robot Athlete must already be equipped with the "stones" during the execution of the sport. The "stones" can only be loaded while the Robot Athlete is in the start base or during an extension change.
The "stones" must slide on the surface of the arena and not be launched.
During the 2 throws, one "stone" may hit and move the other. Points are awarded based on the final position of each "stone."
POINTS:
0 points for each stone that is out of curling field or missed the target or did not slide.
30 points if a stone touches the red circle.
60 points if a stone touches the blue circle.
200 points for each stone that is partially inside the "button".
300 points for each stone that is completely inside the "button".
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GOLF
In the Golf area, there are 3 courses with varying levels of difficulty.
A golf ball is placed in a circle in front of each course.
The Robot Athlete must have the golf club attached to its extension.
The goal is for the Robot Athlete to send each ball into the hole on each course using the club.
The Robot Athlete must remain behind the red line during each attempt.
POINTS:
100 points for 1st track (Easy)
200 points for the 2nd track (Medium)
400 points for the 3rd track (Hard)
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COURSE 100M,200M,300M
For the track race, the Robot Athlete must start from Base 1, move forward until it detects the black line, and then begin following it.
The track is divided into sections marked as 100m, 200m, and 300m.
POINTS: 100 for 100m
200 for 200m
300 for 300m
+ 100 points if the Robot Athlete continues to do the obstacle course without stopping.
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OBSTACLE COURSE
For the hurdles event, the Robot Athlete can start from any base it chooses in order to pass over the 8 hurdles.
There is a black line along the track that can be used to assist the robot's navigation.
POINTS: 50 points for each obstacle passed by the Robot Athlete
+ 100 if the robot passes all 8 obstacles.
COMPETITION
GENERAL INFORMATION - RULES
COMPETITION ROUNDS
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Each competition round has a duration of four (4) minutes.
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During a round, time runs continuously, without stopping the clock at all.
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Each team will compete in 3 rounds.
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Before each round the Robot Athlete will go through a secondary technical check by the referee.
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Before each round the Robot Athlete Technicians must declare the 5 Sports that the Robot Athlete will perform.
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A team is not allowed to perform more than 5 sports in one round.
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The team is allowed to change sports in each of the 3 rounds and each time must declare to the referee the sports they will perform before the attempt.
RULES
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The track has 2 bases, BASE 1 & BASE 2, that the Robot Athlete can be placed on to start.
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The team can choose any base they wish to start. The other base is automatically considered as attachments change base.
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The Robot Athlete can only change attachments once and only if it is in the attachments change base.
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At the end of the execution of the 5 sports or at the end of the 4 minute time the Robot Athlete does not need to be inside a base.
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The transition of the Robot Athlete from one base to another can only be done autonomously, that is, the Robot Athlete goes to it alone.
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If even one wheel of the Robot Athlete is inside the attachment change basee only then the Technician that is responsible for, can grab the robot to change attachments. If a Technician catches the Robot Athlete earlier than he has partially entered the base then the referee gives a -100 point penalty.
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In the event that during the movement of the Robot Athlete on the arena, any of the items needed to perform a Sport, e.g. a basketball, hockey stick, bowling ball, etc., fall from it, the Technicians are prohibited from picking it up and putting it back to the Robot Athlete throughout the round, even after restarting due to being stuck. The referee will remove the object from the track in order to ensure the smooth running of the Robot Athlete.
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There is no restriction on the movement of the Robot Athlete within the arena.
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The thickness of the black line (for line follow) is 2 cm.
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The objects needed to perform the Sports are provided by the organization and the teams do not need to keep their own (balls, sticks, etc.).
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There will be time for testing on the track before the competition.
COMPETITIVE ROUND PROCEDURE
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The Robot Athlete Technicians declare to the referee the Sports they are going to perform.
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The Referee conducts the secondary technical check and then signals the Technicians to position their Robot Athlete.
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Technicians place their Robot Athlete on the base they chose to start.
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The Technicians take a position on a base each.
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The Robot Athlete should be open and the program on hold.
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The Technician at the starting base prepares the Robot Athlete for the first sports. Preparation time 1 minute.
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The Referee after the end of 1 minute starts a countdown 3,2,1, go.
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The Technician in charge at the starting base starts the Robot Athlete.
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The Robot Athlete can move as he pleases on the track. Technicians are strictly prohibited from touching the Robot Athlete. In such a case the Referee will give a penalty - 80 points for each time the Technicians touch the Robot Athlete.
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Accordingly, if the Robot Athlete gets stuck inside the track for any reason and the Technicians need to catch him, then the referee will give a penalty - 50 points.
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In both case 9 and case 10, the Robot Athlete can be restarted from any base chosen by the Technicians.
END OF A ROUND
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When the Robot Athlete has completed the Sports it is competing in.
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When the 4 minute time is up.
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If the Robot Athlete for any reason is unable to complete the Sports and its Technicians ask the referee to end the round.
SCORE
The score for a round is the sum of the points of the sports performed by the Robot Athlete in the round and after any penalties have been deducted.
BAN A TEAM:
In the following cases the team is excluded from the Sport and will have to withdraw.
Team results are not taken into account and are not included in the list of competition results.
1. If a team's Robot Athlete does not comply with the requirements set forth in the rules of the Sport and the team refuses to accommodate him.
2. If the Robot Athlete Technicians behaves in an inappropriate or indecent manner, swears or provokes or verbally or otherwise attacks teammates or the referees.
3. If it is detected that the Athlete Robot does not work autonomously but with remote control, bluetooth, wifi etc.
WHAT IS ALLOWED AND WHAT IS PROHIBITED:
Allowed:
• The expansion of the Robot Athlete after the start of a round.
Not allowed:
• Robot Athletes to use parts that can harm spectators.
• Remote control.
• The wireless connection (bluetooth) with a computer or any other electronic device during the match. Teams found to have connected their robot wirelessly (team members or coaches) during the match will be disqualified from the sport.
• The restrictions stated in the Robot Athlete technical control section and the rules above.
WINNERS
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The best effort (most points) from the 3 rounds is awarded to the team.
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In case of a tie, the points from the second best attempt will count, etc.
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The first three teams with the most points per age category receive 1st, 2nd, 3rd place respectively.
RULES IN GREEK LANGUAGE

ΗΛΙΚΙΑΚΗ ΚΑΤΗΓΟΡΙΑ
KIDS (10 έως 12 ετών / Δ΄- ΣΤ΄ Δημοτικού)
SENIOR (13 έως 18 ετών / Γυμνάσιο - Λύκειο )
ΣΤΟΧΟΣ
Ο στόχος των Αθλητών Ρομπότ είναι να εκτελέσουν 5 από τα 6 αθλήματα που περιλαμβάνονται στην πίστα (Πένταθλο).
Υπάρχει περιορισμός στον χρόνο, 4 λεπτά σε κάθε γύρο. Κάθε ομάδα θα διαγωνιστεί σε 3 γύρους.
ΟΜΑΔΑ - ΠΡΟΠΟΝΗΤΗΣ
1. Στους Αγώνες συμμετέχουν ομάδες και όχι άτομα.
2. Κάθε ομάδα μπορεί να αποτελείται από δύο (2) – τρία (3) άτομα.
3. Κάθε ομάδα θα πρέπει να ορίσει έως 2 Τεχνικούς του Ρομπότ. Μόνο οι Τεχνικοί του Ρομπότ επιτρέπεται στην περιοχή παιχνιδιού. Η υπόλοιπη ομάδα θα παραμείνει στον χώρο της ομάδας ή θα παρακολουθήσει το παιχνίδι από το κοινό. Εάν μια ομάδα δεν τηρήσει τον παραπάνω κανόνα και μέλη της περιφέρονται στον αγωνιστικό χώρο τότε η ομάδα θα αποκλειστεί.
4. Η ομάδα επιτρέπεται να αλλάξει τεχνικούς σε κάθε γύρο προκειμένου να ασχοληθούν όλα τα μέλη της ομάδας με το άθλημα χωρίς αυτό όμως να είναι υποχρεωτικό. Δεν μπορεί μια ομάδα να αλλάξει τον Τεχνικό της κατά την διάρκεια ενός γύρου.
5. Τα μέλη της ομάδας θα πρέπει απαραίτητα να είναι 10 ετών (Δ' Δημοτικού) και άνω.
6. Ο προπονητής της ομάδας θα πρέπει να είναι τουλάχιστον 20 ετών.
7. Για την ομαλή συμμετοχή στον διαγωνισμό, ο προπονητής θα πρέπει να έχει απαραίτητα 1 βοηθό για κάθε 3 ομάδες του που θα συμμετέχουν στον διαγωνισμό.
8. Κάθε ομάδα επιτρέπεται να έχει μόνο ένα ρομπότ. Απαγορεύεται αυστηρά η αλλαγή ρομπότ κατά την διάρκεια του διαγωνισμού.
9. Απαγορεύεται στις ομάδες να μοιράζονται το ίδιο ρομπότ.
10. Εάν μια ομάδα αντιμετωπίσει σοβαρό πρόβλημα με το ρομπότ της επιτρέπεται να αλλάξει μόνο τον μικροεπεξεργαστή ή κάποιο ελαττωματικό κινητήρα μόνο μετά από άδεια από τους Headjudges.
ΡΟΜΠΟΤ ΑΘΛΗΤΗΣ - ΚΑΤΗΓΟΡΙΑ ΑΘΛΗΤΗ
Ο Αγώνας αφορά Αθλητές ρομπότ Lego - Non Lego - DIY robots.
Οι Αθλητές θα διαγωνιστούν χωριστά σε κάθε ηλικιακή κατηγορία.
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Ο Αθλητής Ρομπότ πρέπει να είναι αυτόνομος.
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Οι μέγιστες διαστάσεις του πρέπει να είναι 25 cm Πλάτος x 25 cm Μήκος. Δεν υπάρχει περιορισμός στο ύψος και το βάρος.
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Ο Αθλητής Ρομπότ πρέπει υποχρεωτικά να χωράει μέσα σε μια από τις βάσεις εκκίνησης και κανένα μέρος του δεν επιτρέπεται να είναι έξω από την βάση κατά την εκκίνηση. Μετά την εκκίνηση μπορεί να επεκταθεί χωρίς περιορισμούς.
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Ο Αθλητής Ρομπότ δεν θα πρέπει να φθείρει ή καταστρέφει την πίστα ή να αποτελεί απειλή για τους θεατές με οποιοδήποτε τρόπο.
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Ο Αθλητής Ρομπότ πρέπει να έχει κουμπί έναρξης και λήξης της λειτουργίας του.
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Ανεξάρτητα την κατηγορία Αθλητή Ρομπότ επιτρέπονται μόνο ένας μικροεπεξεργαστής, 4 κινητήρες και 4 αισθητήρες.
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Οι Αθλητές LEGO θα πρέπει να χρησιμοποιούν μόνο μπαταρίες ή κελιά (cells) όπως προτείνονται από τη LEGO, κατά προτίμηση επαναφορτιζόμενες.
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Οι Αθλητές Ρομπότ δεν θα πρέπει να κάνουν χρήση κινητήρων Pullback.
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Οι Αθλητές ρομπότ δεν θα πρέπει να κάνουν χρήση υλικών pneumatics.
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Οι ομάδες επιτρέπεται να έχουν όσα εξαρτήματα επιθυμούν. Ο περιορισμός τους είναι ότι κατά τις εκκινήσεις το ρομπότ μαζί με το εξάρτημα θα πρέπει να είναι μέγιστο 25x25 cm χωρίς όριο ύψους και να χωράει μέσα στην βάση.
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Τα επιπλέον εξαρτήματα που δεν θα είναι πάνω στο ρομπότ πρέπει να τα κρατούν οι τεχνικοί.
ΤΕΧΝΙΚΟΣ ΕΛΕΓΧΟΣ
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Ο αρχικός τεχνικός έλεγχος θα γίνει την ημέρα των Αγώνων σε τόπο και χρόνο που θα καθορίσουν οι διοργανωτές.
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Κατά την διάρκεια του αρχικού τεχνικού ελέγχου θα γίνουν ερωτήσεις στην ομάδα στα κρίσιμα σημεία του προγράμματος του ρομπότ. Η ομάδα θα πρέπει να έχει μαζί της το laptop της με το πρόγραμμα του ρομπότ ανοικτό. Εάν από τις ερωτήσεις αποδειχτεί ότι μια ομάδα δεν έχει γνώση του προγράμματος τότε η ομάδα αυτή αποκλείεται από το Άθλημα.
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Ο τεχνικός έλεγχος περιλαμβάνει επιθεώρηση του ρομπότ σύμφωνα με τις συνθήκες που περιγράφονται παραπάνω. Εάν δεν πληροί τις προδιαγραφές, δεν θα γίνει δεκτό να διαγωνιστεί και θα αποκλειστεί αυτόματα από τη διοργάνωση.
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Εάν μια ομάδα δεν είναι στην θέση της κατά την διάρκεια του αρχικού τεχνικού ελέγχου, αυτό έχει ως αποτέλεσμα τον αυτόματο αποκλεισμό της ομάδας από τον αγώνα.
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Δευτερεύον τεχνικός έλεγχος διενεργείται επίσης πριν από κάθε αγώνα από τον διαιτητή.
ΑΡΕΝΑ
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Η Αρένα του αγωνίσματος είναι ορθογώνια με διαστάσεις 172 εκ Πλάτος και 300 εκ Μήκος
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Το υλικό της είναι μουσαμάς εκτυπώσιμος.
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Τα αντικείμενα των Αθλημάτων είναι τρισδιάστατης εκτύπωσης (3d Printing).
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Η ΑΡΕΝΑ ΚΑΙ Ο ΕΞΟΠΛΙΣΜΟΣ ΤΗΣ ΘΑ ΕΙΝΑΙ ΔΙΑΘΕΣΙΜΑ ΠΡΟΣ ΑΓΟΡΑ ΜΕΤΑ ΤΗΝ 2η ΣΕΠΤΕΜΒΡΙΟΥ 2024.
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Το κόστος της πίστας και του εξοπλισμούς είναι 150 ευρώ συν έξοδα αποστολής.
_________________ 80 cm _________________
0,80εκ.
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